“This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, ‘Next Generation Character Rendering’ on March 27. The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps. It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.”
Related posts:
How I Learned to Stop Feeling Safe in My Own Country
DingXtra - Interview with Ray Kurzweil
Alabama man sentenced to prison for tweeting ‘let’s kill the president’
Mint.com personal finance apps now let you keep track of Bitcoins
Trace Mayer on all things Bitcoin
Grilled cheese meets Bitcoin: Food truck embraces digital currency
Cracked.com Serving Malware in Drive-By Downloads
Cops to Congress: We need logs of Americans' text messages
Why Congress Wants to Revoke Your Passport
Where Was Mainstream News While the Surveillance State Was Expanding?
Stossel: Silk Road's Founder Is in Jail for Life, but the Dark Web Only Grows
Russia's Finance Ministry Wants to Ban Bitcoin, Not the Blockchain
Aide To Mentally Handicapped Man Murdered By Police Speaks Out
Gerald Celente: Bitcoin, Economic Turmoil and Revolution in 2014
Did you call for nuclear genocide against Muslims? Got a lawyer for ya!
