“This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, ‘Next Generation Character Rendering’ on March 27. The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps. It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.”
Related posts:
IRS 1040 Form, 1913: Lest We Forget
It Pays to Be a Bankster: Blankfein Buys $33 Million Hamptons Mansion
The Worldwide Evil Empire
The Future of the Austrian School - Gary North
Silver: I Won't Be Able to Stack High Enough!
Forget Terrorism: The Real Reason Behind The Qatar Crisis Is Natural Gas
Trump's Drug Budget Doubles Down on the War on Drugs
CIA Dismissed Snowden After Suspecting Him of Internal Hacking
Visit the Wrong Website, and the FBI Could End Up in Your Computer
Drug Wars, Missing Money, and a Phantom $500 Million
Government Proposes in Effect to Put Itself in Charge of Apple Pricing
Calling All Of Freedom's Friends to NY State
The 1970′s Global Cooling Compilation – looks much like today
FDA often has slow and secretive response to flawed drug research
Lauryn Hill Ordered by the Court to Undergo “Counseling” Due to her “Conspiracy Theories”